Computer-assisted Instruction
The
computer can be a tutor in effect relieving the teacher of many activities in
his personal role as classroom tutor. It should be made clear, however, that
the computer cannot totally replace the teacher shall continue to play the
major roles of information deliverer and learning environment controller. Even
with the available computer and CAI software, the teacher must:
- Insure the students have the needed knowledge and skills for any computer activity.
- Decide the appropriate learning objective.
- Plan the sequence and structured activities to achieve objectives.
- Evaluate the student’s achievement by ways of test the specific expected outcomes.
CAI
Integrated with Lesson
CAI computer learning should not stop with the drill and
practice activities of students. In effect, CIA works best in reinforcement
learning through repetitive exercise such that students can practice basic
skills or knowledge in various subject area.
Simulation Programs
Simulation
software materials are another kind of software that is constructivist in
nature. This simulation software:
- Teacher strategies and rules applied to real-life problems/situations.
- Asks students to make decision on models or scenarios
- Allows students to manipulate elements of a model and get the exercise of the effects of their decisions.
While relation to low-level learning objectives (e.g. basic
spelling or math skills), instructional computer games add the elements of
competition and challenge.
An example is GeoSafari which introduce
adventure activities for Geography History and Science. The programs can be
played up to four players to form teams. Learning outcomes can be achieved
along simple memorization of information, keyboarding skills, cooperation and
social interaction, etc.
These are more
sophisticated than the drill and practice exercises and allow students to learn
and improve on their problem solving ability. Since problem cannot be solved
simply by memorizing facts, the students have to employ higher thinking skills
such as logic, recognition, reflection, and strategy-making.
The Multimedia Encyclopedia can store a huge database with
texts, images, animation, audio and video. Students can access any desired
information, search its vast contents, and even download/print relevant
portions of the data for their composition or presentation. An example is the
eyewitness Children’s Encyclopedia.
Electronic books provide textual information for
reading, supplemented by other types of multimedia information (sounds, spoken
words, pictures, animation). These are useful for learning reading, spelling
and word skills. Examples are Just Grandma and Me animated storybook which
offer surprises for the young learner’s curiosity.
Conclusion
The Computer is a tutor in this new age of learning. It does
not replace the teacher, although it assumes certain roles previously assigned
to teachers who now has to take the new role of facilitator and guide.
Also, computer activities are not the end-all of learning
since they have to conform to the lesson/curriculum. Integrating computer
exercises is the new task of the teacher who can find in the computer and
computer software an alternative medium to the traditional classroom practice
of delivering information and supporting learning activities.
In the years ahead, we shall see the computer in schools as
a common tool for the enhancement of the student’s thinking, communication and
collaboration skills. Computers will become an integral component of the future
classroom and not a mere machine that can deliver routine drills and exercise.
Discussion:
1. Many
software materials available in developed countries are not yet available in
developing countries. Do you think awareness of the existence of these
materials can still help teachers in developing countries?
-Yes, being aware of this technologies that are used in teaching will help this countries on coping up with the developed countries.
2. Students play games at home and
nearby school computer cafes. How do these games differ from instructional
computer games?
-For me the
difference of this was that those students playing video games on
computer cafes find this games much enjoyable and satisfying than those
of the instructional computer games.
3. Discuss the difficulties of using
software: number of school computers available, need to evaluate these software
materials, need to find ways to integrate them into lesson/curriculum. How
futuristic are computers as tutor in our Philippine education scenario?
-Computers are
really challenging to use if people really don't have an idea of how it
works, lacking of computer units is one factor that affect the
appearance of this difficulties. Computer is futuristic in the sense
that they are ready to run and present information in just a few
commands.
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